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Boids Murmuration
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Autonomous flocking simulation implementing Craig Reynolds' Boids algorithm with O(1) spatial partitioning. Over three thousand individual agents calculate separation, alignment, and cohesion vectors every frame, creating fluid murmuration patterns against a procedural dusk gradient. Features depth-based atmospheric haze and dynamic velocity-matched wing kinematics. Tuned for near-zero idle resource utilization, the simulation caps GPU draw cycles and halts execution whenever work windows take focus or external power is disconnected.
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Boids Murmuration
£4.99



