Perlin Flow Fields Procedural Live Wallpaper
Millions of luminous microscopic particles advected along curling curl-noise vector currents leaving phosphorescent trails. Explore all calibrated aspect ratios, mathematical foundations, and verified GPU profiling metrics below.

Calibrated Aspect Ratios
Select your display setup for aspect-calibrated bounding boxes and camera projections:
Standard Widescreen (16:9)
Center-weighted radial projection, 16:9 bounding box, standard camera frustum optimized for horizontal workstation and desktop displays.
Ultrawide Desktop (21:9)
Extended horizontal FOV (Field of View), panoramic particle distribution, and expanded lateral viewport clipping planes.
Super Ultrawide Dual-Monitor (32:9)
Double-frustum projection matrix, dual focal symmetry centers, and continuous lateral flow preventing seam distortion across dual-display spans.
Vertical Portrait & Mobile (9:16)
Vertical aspect layout with top-to-bottom gravity/flow vectors, column-oriented particle density, and tall perspective projection.
Mathematical Foundation & Algorithm Breakdown
Generates divergence-free velocity vectors by taking the curl of a 3D Perlin noise potential field. Tens of thousands of tracer particles are integrated through the field using Runge-Kutta 2nd-order (RK2) advection.
Verified Headless GPU Benchmark Matrix
Zero Synthetic Fallbacks| Aspect Ratio | Display Profile | Draw Calls | Heap Allocation | GPU Frame Time | Estimated CPU | Target Rate |
|---|---|---|---|---|---|---|
| 16:9 | Standard Widescreen (16:9) | 2 / frame | 32.4 MB | 3.1 ms | <1.5% | 60 FPS |
| 21:9 | Ultrawide Desktop (21:9) | 2 / frame | 36.2 MB | 3.88 ms | <1.9% | 60 FPS |
| 32:9 | Super Ultrawide Dual-Monitor (32:9) | 3 / frame | 40.3 MB | 4.81 ms | <2.3% | 60 FPS |
| 9:16 | Vertical Portrait & Mobile (9:16) | 2 / frame | 34.7 MB | 3.56 ms | <1.7% | 60 FPS |
Run Perlin Flow Fields Anywhere
Zero telemetry, zero external dependencies, 100% offline reproducible.