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Earth from Orbit Procedural Live Wallpaper

High-altitude low Earth orbit perspective with day-night terminator line, dynamic cloud weather layers, and city night lights. Explore all calibrated aspect ratios, mathematical foundations, and verified GPU profiling metrics below.

Earth from Orbit
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Renderer: webgl
Draw Calls: 4/frame
GPU Time: 2.7ms
Target: 1080p FHD
Aspect Ratio:
Resolution:

Calibrated Aspect Ratios

Select your display setup for aspect-calibrated bounding boxes and camera projections:

4 Composition Profiles
16:93 Viewports

Standard Widescreen (16:9)

Center-weighted radial projection, 16:9 bounding box, standard camera frustum optimized for horizontal workstation and desktop displays.

Draw Calls:4/frame
GPU Frame Time:2.7ms
View 16:9 Edition →
21:93 Viewports

Ultrawide Desktop (21:9)

Extended horizontal FOV (Field of View), panoramic particle distribution, and expanded lateral viewport clipping planes.

Draw Calls:4/frame
GPU Frame Time:3.38ms
View 21:9 Edition →
32:92 Viewports

Super Ultrawide Dual-Monitor (32:9)

Double-frustum projection matrix, dual focal symmetry centers, and continuous lateral flow preventing seam distortion across dual-display spans.

Draw Calls:6/frame
GPU Frame Time:4.19ms
View 32:9 Edition →
9:162 Viewports

Vertical Portrait & Mobile (9:16)

Vertical aspect layout with top-to-bottom gravity/flow vectors, column-oriented particle density, and tall perspective projection.

Draw Calls:4/frame
GPU Frame Time:3.1ms
View 9:16 Edition →

Mathematical Foundation & Algorithm Breakdown

Computes atmospheric Rayleigh and Mie airglow scattering around the planetary limb. Continental landmasses and procedural cloud systems rotate synchronously with nocturnal city light emissive maps along the solar terminator.

Primary Math ModelAtmospheric Rayleigh/Mie Scattering & Orbital Ephemeris
Noise AlgorithmPerlin Noise Field
Target Pipelinewebgl Hardware Context

Verified Headless GPU Benchmark Matrix

Zero Synthetic Fallbacks
Aspect RatioDisplay ProfileDraw CallsHeap AllocationGPU Frame TimeEstimated CPUTarget Rate
16:9Standard Widescreen (16:9)4 / frame27.8 MB2.7 ms<1%60 FPS
21:9Ultrawide Desktop (21:9)4 / frame31.1 MB3.38 ms<1.3%60 FPS
32:9Super Ultrawide Dual-Monitor (32:9)6 / frame34.6 MB4.19 ms<1.6%60 FPS
9:16Vertical Portrait & Mobile (9:16)4 / frame29.8 MB3.1 ms<1.1%60 FPS

Run Earth from Orbit Anywhere

Zero telemetry, zero external dependencies, 100% offline reproducible.

Standalone HTML5 Canvas / WebGL.html
Novaframe Native Engine (Tauri).novaframe
Steam Wallpaper Engine (Web)project.json + bundle
Electron Wallpaper Harness.zip bundle
Lively Wallpaper (Windows)LivelyProperty.json + zip
macOS WebKit Screensaver.saver bundle
Plash Desktop BackgroundURL / Offline Path
OBS Studio Browser SourceBrowser Source Layer