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Black Hole Procedural Live Wallpaper

Supermassive gravitational singularity bending spacetime with relativistic accretion disk lensing and gravitational Doppler beaming. Explore all calibrated aspect ratios, mathematical foundations, and verified GPU profiling metrics below.

Black Hole
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Renderer: webgl
Draw Calls: 1/frame
GPU Time: 3.8ms
Target: 1080p FHD
Aspect Ratio:
Resolution:

Calibrated Aspect Ratios

Select your display setup for aspect-calibrated bounding boxes and camera projections:

4 Composition Profiles
16:93 Viewports

Standard Widescreen (16:9)

Center-weighted radial projection, 16:9 bounding box, standard camera frustum optimized for horizontal workstation and desktop displays.

Draw Calls:1/frame
GPU Frame Time:3.8ms
View 16:9 Edition →
21:93 Viewports

Ultrawide Desktop (21:9)

Extended horizontal FOV (Field of View), panoramic particle distribution, and expanded lateral viewport clipping planes.

Draw Calls:1/frame
GPU Frame Time:4.75ms
View 21:9 Edition →
32:92 Viewports

Super Ultrawide Dual-Monitor (32:9)

Double-frustum projection matrix, dual focal symmetry centers, and continuous lateral flow preventing seam distortion across dual-display spans.

Draw Calls:2/frame
GPU Frame Time:5.89ms
View 32:9 Edition →
9:162 Viewports

Vertical Portrait & Mobile (9:16)

Vertical aspect layout with top-to-bottom gravity/flow vectors, column-oriented particle density, and tall perspective projection.

Draw Calls:1/frame
GPU Frame Time:4.37ms
View 9:16 Edition →

Mathematical Foundation & Algorithm Breakdown

Computes photon geodesics around a Schwarzschild black hole using Runge-Kutta numerical integration in curved spacetime. The swirling accretion disk integrates relativistic Doppler beaming and gravitational redshift across curved light paths.

Primary Math ModelGeneral Relativistic Schwarzschild Geodesic Raymarching
Noise AlgorithmVoronoi Noise Field
Target Pipelinewebgl Hardware Context

Verified Headless GPU Benchmark Matrix

Zero Synthetic Fallbacks
Aspect RatioDisplay ProfileDraw CallsHeap AllocationGPU Frame TimeEstimated CPUTarget Rate
16:9Standard Widescreen (16:9)1 / frame28.5 MB3.8 ms<0.6%60 FPS
21:9Ultrawide Desktop (21:9)1 / frame31.9 MB4.75 ms<0.8%60 FPS
32:9Super Ultrawide Dual-Monitor (32:9)2 / frame35.5 MB5.89 ms<0.9%60 FPS
9:16Vertical Portrait & Mobile (9:16)1 / frame30.6 MB4.37 ms<0.7%60 FPS

Run Black Hole Anywhere

Zero telemetry, zero external dependencies, 100% offline reproducible.

Standalone HTML5 Canvas / WebGL.html
Novaframe Native Engine (Tauri).novaframe
Steam Wallpaper Engine (Web)project.json + bundle
Electron Wallpaper Harness.zip bundle
Lively Wallpaper (Windows)LivelyProperty.json + zip
macOS WebKit Screensaver.saver bundle
Plash Desktop BackgroundURL / Offline Path
OBS Studio Browser SourceBrowser Source Layer